Dungeon Crawler Jam 2025 (9days)

  • Genre Fusion - Implement a core mechanic from a different genre. (First person dungeon crawling must still the primary way of navigation)

Recently we have been loving playing Balatro and thought it would be the perfect core mechanic for the fusion. Explore dungeons that may or may not be procedurally generated and fight random mobs to reach the boss. Hire new members from the Bazaar Book to add to your party to expand your playable Poker Hands. Stock up on potions for your long journey, and rest when you can. 

Travel Dungeon Rooms with WASD till you fight monsters, drag cards onto your party members. Form Poker Hands (highcard, two pair, three pair, flush, straight,etc...) to apply multipliers. The higher the rank of your cards the more damage you deal! Certain Party members do certain things (you can have duplicates as well). Heal your party by finding the Bazaar and resting. Win by beating the final boss on the third floor. 

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[WASD] Move 

[Mouse] Click UI Elements

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Tai Nguyen: Producer, Programming, Audio

Ryan Soohoo: Programming, UI, AI Art

Timothy Lim: Procedural Gen

Reo Miranda-Lavertu: Animation

Thaddeus Muchnok: UI

Tim Perlowski: Tech Art

Will Hawkins: 3d Modeling

Filip Augustowski: Programming

Jay Khan: Designer, Programming

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ASSETS USED: 

KayKit dungeon Remastered Kit: https://kaylousberg.com/game-assets  (textures edited)

Distant Lands: Cryptid: Low Poly Monsters (custom animations)

Endless Book

ChatGPT for chicken cards

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